⚠ Under heavy construction

As of July 11, 2026, Sorter V2 is not yet in a position to be built.

The documentation that exists is incomplete. Any given page may be accurate, inaccurate, present only as an example, or badly out of date. We do not yet recommend that anyone attempt to build Sorter.

For the most live updates on our progress, join our Discord ↗.

Lab — Research Area

C-channel singulation

Explanation

How the Sorter V2 separates tangled LEGO into single pieces using rotating C-shaped channels — a novel approach with no known published precedent.

The question

How does Sorter V2 singulate LEGO pieces without vibration?

Traditional part feeders use vibration (bowl feeders, V-channels) to separate tangled parts. Vibration works but is loud, hard to control, and assumes roughly uniform part geometry. LEGO pieces vary wildly in size and shape. The project needed a quieter, more controllable alternative.

The mental model

A C-channel stage has two parts: a faceted rotor (not round) with an angled inner cone, and a static outer stator wall. Together they form a C-shaped channel that pieces sit in. When the rotor turns, pieces are pushed outward along the channel toward an exit guide.

The key insight: the drops between stages are the primary separation mechanism, not the rotation itself. Each inter-stage drop has a probability of untangling clumped pieces. Stack three stages and the probability of a clump surviving all three drops converges toward zero.

"You can actually take the entire v-channel concept and make it circular." — Spencer

"We found a way to do v-channels through circular motion without vibration. I have not found/seen anything like this online." — Marc

How it works

ComponentDetails
Stages3 in series (2 likely sufficient; 3 is safety margin)
Cameras3× OV9732 100° wide-angle, one centered above each channel
CalibrationArUco 4×4 tags (3D-printable, two-color) define center, exit, and bulk boundary
Piece trackingOpenCV MOG2 background subtraction — no training data needed
Anti-jam5-level escalating algorithm: progressively stronger back-and-forth shaking
Color calibrationCIELAB comparison with reference card, UVC control adjustments
Lighting50mm COB PCB LED in vertical post at center of each channel, side-mounted

Control loop

  1. Camera detects pieces via MOG2 pixel-diff tracking.
  2. Rotor advances until pieces reach the exit zone.
  3. If a clump is detected (multiple contours too close), rotor reverses briefly.
  4. Anti-jam escalation kicks in if reversal fails — five levels of increasingly aggressive shaking.
  5. Single piece exits to the next stage or to the classification chamber.

Performance

MetricValue
Current throughput~330 pieces/hour (5.5 PPM over 42-minute sustained run)
MVP target360 pieces/hour (6 PPM) — achieved March 2026
Ultimate target1,000 pieces/hour (~17 PPM)
Theoretical ceiling~20 PPM before carousel bottleneck
BottleneckFeeder physics, not software or classification
Singulation confidence (3 stages)>99%

Trade-offs

  • C-channels vs V-channels — V-channels use vibration for natural agitation but are loud. C-channels are quieter and more controllable via software, but require more physical length (3 stages) to achieve equivalent separation confidence.
  • Circular vs linear — Circular motion gives a smaller footprint and simpler overhead camera geometry (no perspective skew). Linear paths would need longer travel distance.
  • 2 vs 3 stages — Two stages likely suffice for most loads. The third stage is a safety margin that the team kept because the cost (one more rotor + camera) is low relative to the confidence gain.
  • MOG2 vs YOLO for tracking — MOG2 background subtraction is faster, needs no training data, and works well for the fixed-camera setup. YOLO would be overkill for binary piece-present detection.

What this is not

  • Not a general-purpose part feeder. The C-channel design assumes LEGO-sized pieces (~50mm sphere max). Industrial bowl feeders handle a broader size range.
  • Not vibration-free in all configurations. The feeder upstream of the C-channels may still use vibration to move bulk LEGO into the first stage.
  • Not a published research result. This is empirical engineering — the design emerged from iterative prototyping, not from simulation or academic study.

Where to go next